A hype-machine mishap? Or a revolution in gaming?
The Lord of the Rings is not an easy intellectual property to take on. First you have to contend with the fact that Tolkien, the master that he was, created such a tightly woven and immense body of lore that simply trying to find a gap in the narrative of Middle-earth is an immense task in and of itself. While small details may remain obscure, by and large the collected works of Tolkien represent a breathtaking display of an imagination that has created a world rich with a history seemingly as complete as anything that real life has to offer. What has naturally followed is a mass of adherents utterly opposed to anything that would attempt to rewrite or alter the canon of Arda, let alone introduce a completely new chapter to the saga. This is the task that Monolith have chosen however, and while the developer, best known for Alien versus Predator 2, No One Lives Forever and F.E.A.R., might have been somewhat absent over the past decade, Middle-earth: Shadow of Mordor is looking to place Monolith firmly in the spotlight once again.




