In development for 18 months at its expansive US audio facility which I recently visited, Logitech’s new gaming headphones aim high, and hit most marks. These are gaming cans we can recommend highly; although they certainly aren’t the cheapest you can buy. Ostensibly the two models are identical, with the cheaper 633’s eschewing wireless, though in testing the wireless G933’s gain a smidge of amplifi cation from the wireless circuitry and as a result have a slightly fuller tone.
Friday, 16 October 2015
Don't underestimate the Force
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Unknown
Imagine the pressure involved in making a Star Wars game that is releasing a month ahead of an all-new Star Wars movie. Now double it, because that game is a Battlefront title, and then double it again because it’s being made by DICE. Subtract the number you first thought of and then multiply it by Episode VII. Yeah. That kind of pressure.
Mighty No. 9
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Unknown
Should you be worried about the delay?
Where is Mighty No. 9? You should be banging your head against its brick wall of difficulty spikes and moaning on Reddit about how it is or isn’t better than how you remember Mega Man by now. But you aren’t, and we weren’t really sure why. So we went straight to the source, to producer Keiji Inafune himself to get a little more info on the delayed platformer.
Telltale: behind the scenes
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Unknown
For 11 years, the Walking Dead developer has been chasing down the future of interactive entertainment. As it turns out, though, the future is now
In 2004, following the high-profile cancellation of the adventure game Sam & Max: Freelance Police, a trio of former LucasArts employees founded California-based Telltale Games with a vision for “television-style gaming”: sitcom-sized episodes based on popular licences to be delivered digitally on a set schedule. At the time, cofounder Kevin Bruner expressed that Telltale’s plans were “bigger than videogames” – the studio wanted to class up interactive entertainment the same way HBO was doing for TV with high-quality scripted shows like The Sopranos.
Minecraft Story Mode
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Unknown
The hasty cash-in train? Nah, you missed that one
In the grand pantheon of things that annoy us about games, the hasty cash-in has to be the worst. It’s cynical, preying on the devout fandom of those who love something more than life itself. It’s bad, giving us a game that’s been in development for about three weeks (slight exaggeration), released as a buggy, broken mess. It’s frustrating, because it sells really well despite being awful.




