How a team of Swedish programmers redefined ‘niche’
Paradox’s position as standard bearer on the field of grand strategy is fitting, given it claims to have invented the genre. It’s near impossible to discuss games of invasion and diplomacy on a global scale without some reference to its dogged, 20-year effort to simulate and pervert the past, from the Middle Ages through to the end of WWII. Titles such as Crusader Kings, Europa Universalis and Hearts Of Iron have become a convenient shorthand for the complex histories that play out upon the signature map and oh-so-many menus of the in-house Clausewitz Engine. You can spot a Paradox game at a glance, in the same way that a surfeit of vantage points and a map to fill by activating them announces a Ubisoft open world.




