From IDKFA-activated arsenal boosts in Doom to sophisticated aimbots, cheating in games has evolved signifi cantly since its developer-championed inception. NATHAN LAWRENCE takes a faithful look at the rise and restriction of online cheaters.
There was a time when cheats were fun, back when cheats provided an unofficial ‘beyond casual’ difficulty option for games. The uniting logic behind the lack of controversy surrounding cheating back in the good ol’ gaming days was twofold. First, games were, more often than not, purely single-player experiences. Second, the individual player had the option to choose to activate cheats at their discretion in a contained solo experience.