Dishonored 2 returns with double the trouble for those who threaten the throne at Dunwall Tower
When Arkane Studios unleashed Dishonored into the world in 2012, everything about its creation defied expectations. Conventional wisdom said if a publisher is debuting a new title in the summer, it should make the announcement at E3. Instead, Bethesda revealed Dishonored to the world a month after the yearly showcase on the cover of Game Informer. Conventional wisdom argued making a single-player focused game was madness in an age where multiplayer was taking over. But Dishonored shunned competitive and cooperative play altogether to focus on a simulation-driven, emergent fantasy of playing a supernatural assassin who, unconventionally, doesn’t need to kiljl to complete his missions. Conventional wisdom also claimed releasing a new intellectual property late in the console cycle was a death sentence - how can you stand a chance when you’re standing toe-to-toe with a field of well-seasoned sequels? Dishonored came out seven years after the debut of the Xbox 360 and more than stood its ground. It thrived.