Over the past five years, the phenomenon of eSports has exploded, becoming a multi-million pound industry and transforming the gaming spectrum. Rick Lane investigates
On 18 June 2015, Wembley Arena was packed out. Originally built for the 1934 Olympics, and host of the 1948 and 2012 Olympic swimming competitions, the Arena was now centre stage for an entirely new kind of sporting event. Tens of thousands of fans gathered to watch the quarter final of the League of Legends (LoL) World Championships, while millions more watched the showdown online via Twitch. Even the BBC streamed the event for UK audiences, the first time a mainstream broadcaster has done so for an eSports competition.