How Id Software is calling on its past to help ensure its future
On stepping into Id Software’s Richardson offices we’re warmly welcomed by Donna Jackson, the company’s larger than life – and thoroughly Texan – office manager. Better known as Miss Donna or Id Mom, she sits behind a reception desk that’s positioned in front of a wall-to-wall glass cabinet stuffed full of trophies and Id history. “How y’all doing?” she asks, elated that we could make it all the way from England to visit. She joined the company 24 years ago, back when John Carmack was still wrestling with the task of repurposing the Hovertank 3D and Catacomb 3-D engine for what would become Wolfenstein 3D. Carmack, along with the rest of the company’s founders, has long since left, which makes Miss Donna – fittingly sat in front of a display that includes mint-condition game packaging and model Cyberdemons – Id’s longest-serving member of staff. She’s the studio’s last link to its formative era. We smile back, just as happy to be here as she is, but it’s a sobering realisation.