Hokey supernatural silliness is undeniably a key part of Tomb Raider's DNA. Just as nobody dare question the science in things like Indiana Jones or Big Trouble In Little China. Lara's games have a way of presenting impossible situations without feeling the need to justify or explain them. It's what allows the games to introduce dinosaurs without needing to go into how or why they have miraculously survived until now only to be shot in the face, or what lets magic and alchemy masquerade as real things without having to get bogged down in logic and other such boring stuff and nonsense. There's certainly an argument to be made though, that Lara's latest outing might take things a step or ten too far - it's one thing to allude to myths and legends to make artefacts and lore cooler than they actually are, but it’s quite another to bring them to life and offer two playable Ancient Egyptian deities who run around with machine guns, endlessly pushing blocks and balls into the correct places because videogames.