The triumphant return of the RPG.
It is easy to forget that the RPG was once filled with titles renown for their immensity, for the multiple paths you could take, the encounters you’d never see, the companions left behind. Back before consoles took hold, before Nolan North voiceovers, the AAA budgets and the shift towards guns and conversation the RPG was a very different beast indeed.
Wasteland 2 is very much ye olde RPG, a massive affair possessing that elusive hook that had me firing up another playthrough when my first 60ish hour odyssey came to a close. It was clear that choices had closed off avenues, that there were more tales to be told, secrets left unclear. It mattered little that I know knew the twists and turns that bring the game to an end. For this is a title where the journey is what matters, as a great RPG should be.




