An extended journey into the Braid creator’s new game
Jonathan Blow’s post-Braid game, The Witness, has been in development for seven years now. In that time, audiences have been introduced to the game’s mix of linedrawing puzzles and island exploration. I didn’t know what to make of the game at first. How could drawing lines remain interesting for any real length of time? Was that all there was to it? After spending nine hours playing the game, I now have a sense of how the seemingly simple concept is expertly stretched, twisted, and manipulated to become something far more fascinating than a surface reading might lead you to believe.




