A short history of modern horror games – with Amnesia: The Dark Descent’s Thomas Grip
Traversing the decaying, twilit corridors of the Baker residence, we’re lost. We’re yet to find a map for this section of the swampy compound, we’re short on bullets, and we can’t work out what combiney-item thing we’re supposed to do with that clock. We’re confused, frustrated even, but also thrillingly helpless and terrified. It feels almost profound that a game can make us feel this way. Resident Evil, the series that inspired the term ‘survival horror’ yet had long since strayed from its rotten roots, has been reborn, and this year’s Resident Evil 7: Biohazard has become the clearest testament to the resurrection of the genre in recent years. But the credit for that return to form doesn’t go to Capcom, or to Sega for the nerve-jangling Alien: Isolation. Back in 2010, while the Resi series was goofing around with co-op and the Aliens licence was being torn a new one by Gearbox and Rebellion, a little-known Swedish developer had caught the gaming world’s imagination with its quiet release of a first-person horror game on the PC.