Just as there are different types of game, so there are different types of player – the most common being completionists and non-completionists. The difference is that completionists approach a game with the intent of finishing all tasks and levels to 100% and from every angle, while other gamers simply approach a game for fun and can easily walk away. Dr Nicola Davies discusses the psychology behind the drive to complete games – or not…
Whether a gamer is dedicated to finishing the game or not, game developers do everything they can to entice players to continue using their products. For most game developers a complex storyline and dramatic end sequences are a standard lure. Sequels and expansions draw in players who have completed achievements and are looking for more.