Sunday, 8 March 2015

Moments of Revelation: Resident Evil's Weekly Rebirth

Resident Evil

The series that defined survival horror is at a crossroads; now split into continuing titles, Resident Evil is doing everything in its power to stay relevant. But is it working, and can making a splinter franchise really save Capcom’s most iconic game?

It’s been almost 20 years since we first saw the words ‘Resident Evil’ fade into life on our old CRT TV screens. 20 years since we first set foot in an imposing, pre-rendered house, 20 years since we first heard the words ‘T-virus’ and ‘Umbrella Corporation’. It's safe to assume that most discerning gamers played through the labyrinthine mansion that Resident Evil called home, and it’s just as safe to assume that - at the time - the game was something of a revelation in its own way: a benchmark for what 3D games could achieve, and a watershed moment for horror gaming as a whole.

JXD S5110B

JXD S5110B

This last device we're looking at is another JXD, one from the past as it turns out. The JXD S5110B is the older brother of the excellent S7800b, in terms of hardware at least, but it still has its place in the Android handheld line up.

The S5110B has an older Amlogic MX-S dual-core 1.3GHz processor, together with a Mali 400 MP2 GPU and 1GB of system memory running Android 4.1. It comes as an 8GB unit, but you can expand the storage to 32GB with the right SD card.

Wi-fi, as well as mini-HDMI out and a g-sensor are available, along with a rear 0.3MP camera and a single speaker, which is pretty tinny to say the least. The screen is a 5“ capacitive touch LCD, with a maximum resolution of 800 x 480.

Megafeis G810

Megafeis G810

The Megafeis G810 is very much like the previously reviewed GPD G5A, in that it's a Chinese import that you'll find either via Amazon or through translating the original Megafeis website to English.

The G810 uses an older ARM Cortex A8 1GHz single core CPU, with an even older SGX531 GPU and a rather paltry 512MB of system memory that attempts to run Android 4.0. Internal storage is just 8GB, but as with the other examples we have on test, the micro-SD card will support and boost the storage up to 32GB.

GPD G5A

GPD G5A

There are a million and one obscure, Far East, Android-powered imports available. Some of them are good, but the majority are really quite shockingly bad.

The GPD G5A, from GamePad Digital, a part of the Lekaicn Corporation, is a gaming handheld that boasts an ARM Cortex A9 1.5GHz processor with a Mali 400 GPU and 1GB of system memory. It comes with 8GB of storage, running either Android 2.3 or Android 4.4.2, depending on the model you end up with.

Archos GamePad 2

Archos GamePad 2

We reviewed the original Archos GamePad some time ago, as part of a group on open-source handhelds. Unfortunately, in that instance it didn't score too well due to some badly positioned buttons and controls, and for some reason, although the hardware on paper was good, it never really performed as well as it should have.

Now, though, we have the Archos GamePad 2, which offers a Rockchip RK 3188 quad-core 1,6GHz processor, along with a Mali 400 MP4 GPU and 2GB of memory. Internal storage is either 8GB or 16GB, but it can be expanded thanks to the micro-SD card slot, which supports cards up to 64GB.