JOSH LUNDBERG is listening to your audio journals
There are many ways to tell a story in a videogame; linear, non-linear, cutscenes, full-motion video, loading screens, pre-level briefings... the possibilities are almost endless.
The quality of a story is usually featured in reviews, but the manner in which it is told isn’t.
Ever since playing Half-Life I’ve had a fascination with storytelling methods in videogames, and I rarely understand why the easiest ones are so often employed.