You’ve read about how triple-A will define your next year - now find out why Xbox One’s indie lineup could end up putting all that in the shade
There was a time, a few years back, where even the most casual observer could tell you what 'indie game' meant: "It's like Mario, but the story's probably about the creator's folks getting divorced, or the outbreak of SARS or something." Thanks to legions of mistyeyed 16-bit enthusiasts, each as eager as the last to prove that the medium could serve to offer better stories than 'kill a lizard, kiss a woman', the retro, 2D, plaintive platformer certainly had its time in the sun - not least on Xbox 360. Think back to the very best of XBLA and you'll find games that took a single well-worn genre and warped one piece of its make-up into an unfamiliar shape - Braid (mechanics), Fez (perspective), Super Meat Boy (difficulty) and Limbo (colour) all pulled this trick. And it was a great one, proof that the ingenuity of creators more interested in challenging players than indulging them could be successful (and, yes, profitable - an inside source told us Jonathan Blow could afford to build an actual time machine, which he did and now uses to fly to his detractors' births and shout at their parents about the importance of a solid education in philosophy).