We’ve got more than a feeling about this one
The vault door has finally been opened. Years of rumours spill out like ’roaches, and into the blinding sunlight walks Fallout 4 with a confident stride, a canine companion and sleeves heaving with new tricks. Who said war never changes?
With development beginning in earnest shortly after Fallout 3 shipped in 2008, game director Todd Howard is calling its follow-up, “the most ambitious and detailed world that we have ever made.” Naturally, he would say that – but it’s a claim reinforced, not diminished, by footage of the game itself. An updated engine boasting sumptuous volumetric lighting and a revamped physics system reinvigorates the familiar post-nuclear wasteland, and it’s capable of rendering the ruins of Boston on a scale we simply haven’t seen in the series before. Fenway Park, Bunker Hill Monument, and the iconic gold dome of the Massachusetts State House have all survived the blast (though not unblemished, of course), and they’re part of a cityscape that stretches and stretches into the distance.