Part console, part handheld: can Nintendo Switch put the house of Mario back on top?
The first real moment of magic comes, inevitably, in Breath Of The Wild. Disappointed as we are by Nintendo’s decision to set Link’s Switch coming-out party in the same area of the game as E3 2016’s Wii U demo – this is our fourth playthrough of the new Zelda game’s opening section – that’s not really what we’re here for. After pottering around as Link, using the new Pro controller, for a few minutes, it is time: we slide the Switch from its dock and, instantly, the biggest Zelda game to date is running on a 6.2-inch screen in our palms. We have played bigscreen games on handheld displays before, of course, but the transition has never been so elegant, the results never so natural in the hands. A few minutes later the process is reversed, the tablet returned to its base station, the action returning seamlessly to the TV, resuming as quickly as we can pick up the Pro controller.