Videogame stories have come a long way since the times of text crawls, but have they gone in the right direction? Paul Walker-Emig speaks to devs about the challenges they face when telling us their tales
“I think videogames are pretty terrible for telling stories,” Jonathan Blow, the man behind Braid and The Witness, tells us. A provocative statement and one that we expect most players and developers would react to with hostility, but he puts forward a compelling argument.