George Lucas’s studio has built some of the best PC games in existence. But what of the ones they never finished? By Rick Lane
Monkey Island, X-Wing, Day of Tentacle, Grim Fandango are each worthy of a chapter in the virtual history books. But for every game that LucasArts has released, there were another two or three that never made it onto the shelves. Some of these unfinished works were near-complete productions that almost made it out of the door. Others only ever existed as a few pages of concept outlines, the errant ideas of creative minds. Together, they form a secret history of the studio that, until now, has never been revealed in its entirety.