After 25 years of a failed dream, 2015 looks to be the year we all put on headsets to explore strange new worlds. Richard Cobbett investigates why we should hope it works out this time.
Virtual reality isn’t simply a new way to look at screens. Your first experience is, admittedly, a slightly drunken out-of-body one; of reaching for things that aren’t really there – of knowing that you’re sitting with a fancy headset and tangle of wires on your head, yet your brain is convinced it’s in deep space. Or a movie. Or a cyberpunk cafe. It’s an experience that can’t quite be described, and which has little do with the very primitive first attempts that took arcades by storm and then flamed out at the start of the ’90s. This time, some of the smartest minds in the tech industry have devoted themselves to taking us to incredible new places.