Life is a rollercoaster, just gotta… spend hours building it
Screamride is like Drayton Manor, Gulliver’s Kingdom, or any of those lesser theme parks. It looks like it should be fun – there are lively colours and sounds, and lots of different things to try – but ultimately, it’s not quite there. This is a well-intentioned game, and you certainly can’t criticise it for lack of effort, but, well, maybe that’s the problem. Maybe it’s because Screamride seems so desperate to entertain you that it ends up falling flat. The creationmechanics are a good example of that. Screamride has a campaign, whichwe’ll get to later, but its biggest draw is the Roller coaster Tycoon-esque sandbox mode, which lets you create and customise an amusement park to your heart’s content. There are hundreds of different toys to play with, ranging from loop-the-loops to turbo chargers, and you can even design the colour and shape of your park’s surroundings, tweaking everything from the pavements to the foliage.