Half game, half TV show, ambitious Xbox One exclusive Quantum Break forges new paths through both
Telling a story about time travel, a good one, is the scriptwriter’s Everest. A subgenre predisposed to paradox and plot holes, narrative threads getting knottier with every rewrite, it’s a stern enough challenge in any form of media. In Quantum Break, a thirdperson adventure from Remedy in which the narrative plays out both in-game and via live-action TV show episodes, and which allows players to impact the story with their decisions, it’s more like climbing Everest in a blizzard. "If we had a time machine and we knew everything back then that we know now,” says creative director Sam Lake, "certainly there’d be things we’d do differently to avoid extra work and time.”