As online communities go, it’s hard to get more ambitious or, frankly, bizarre than Second Life. Isn’t it all a bit passé, though? Sarah Dobbs looks into the state of the virtual world…
Remember Second Life? Sure you do. When the online virtual world was launched by Linden Lab back in 2003, it was meant to be revolutionary. Not quite a game, not quite a chatroom, Second Life was supposed to represent, well, a second life. It was a forum for users to reinvent themselves, to create avatars that represented themselves – physically accurate or not – and meet other people. It caused any number of headlines; couples met in Second Life and got married, fraudsters found victims in Second Life and ripped them off, psychologists debated whether or not spending time in Second Life was healthy.