How does an indie game go from concept to release, and what does that tell us about what Sony is really like? We speak to the developers behind OlliOlli, Velocity, and The Unfinished Swan to find out...
When talking about the fateful meeting that led to OlliOlli coming to Playstation, Roll7’s Simon Bennett recalls, “We sat down and said, ‘Here’s the stuff we’ve been doing and here’s our pedigree as a business outfit,' and they just really weren’t interested. We showed them a game we’d made for kids with ADHD - no interest there. We showed another thing we’d done previously - again, no interest. Tom [Hegarty, one of Roll7’s founders], seeing that there was no interest said to Shahid [Ahmad, former director of strategic content at SCEE], well, why don’t we show you our skateboarding game?”