The light at the and of the tunnel. After years in the shadows, Rime finally reveals its true nature.
“When you are responsible for other people – for the wellbeing of their families – sometimes you can get a lot of vertigo. But the sooner you get used to the feeling of always falling the better, because in life you often find yourself falling forever.”
Tequila Works’ CEO Raúl Rubio knows that the development of Rime is like no other. For the better part of four years, his studio has been home to one of the most anticipated independent adventure games of recent memory. But for the longest time it has also existed only on the periphery, as a project that found itself plunged into darkness as quickly as it was pushed into the light.