Thinking outside the hitbox
Remember in old platforming games where, right at the start of the level, there’d be a pitfall – a trap that was placed to make you learn how to jump, how to navigate obstacles, how to remain alive? Well, funnily enough, Black Ops III has the same thing… which feels somewhat out of place in a Call Of Duty game, right? It serves the same purpose as those pitfalls did some 30 years ago, though: the traversal in the multiplayer portion of Black Ops III is vital, and the game wants you to learn – immediately – that if you try to take shortcuts through the maps, you can die.




