We take a gluttonous bite of the division’s rotting big apple and leave beaten, bloodied, and hungry for more
The first thing that strikes us during our extended hands-on session with Tom Clancy's The Division isn't an enemy sniper's bullet or brutal melee attack (those come later), but the game's absolutely stunning visual presentation. A real apocalypse wow.
Unfolding in New York City after a population-wiping plague has been unleashed via contaminated banknotes, the open-world online action-RPG drops its heroes in a scarily real post-pandemic Big Apple. According to associate creative director Julian Gerighty, getting the setting right was key to staying true to the Clancy universe. "One of the values we have as a Tom Clancy game is that it has to be grounded in reality, so we really wanted to create something that was a living, breathing mid-crisis NYC... a city that is reeling from this catastrophic event. We've built what we think is the closest thing to a one-to-one representation of New York that has ever been seen in a videogame."




